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Software engineering for games in serious contexts. Theories, methods, tools, and experiences

Software engineering for games in serious contexts. Theories, methods, tools, and experiences

  • Автор: Kendra M. L. Cooper , Antonio Bucchiarone
  • Язык: ingliz tilida
  • Алфавит: ingliz yozuvida
  • Издательский: Springer
  • Год: 2023
  • Просмотры: 195
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The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted.